TF2 has extrapolation disabled. 0152; cl_interp_ratio 1; cl_updaterate 67; cl_cmdrate 67; rate 100000 And what it does is changes your interp to 15. 1 = "good" connections. 1 To test that these settings have worked type net_graph 1 in console and it should look something like this: You can only change all the settings in spectator mode or in the tf2 menu. // Also, use this on things that "can not" miss or are especially susceptible to "shitreg" for you, meaning sniper rifles and (for me) scout weapons. 0152 hitscan = . 1/66=0. None of you understand. As with tf2, I like to set my interp to the lowest value as my shots are usually more accurate. A common. 4, 1. From mastercoms TF2 config; cl_interp 0. cl_showfps 1 fps_max 250 net_graph 1 rate 60000 cl_cmdrate 66 cl_interp_ratio 2 cl_lagcompensation 1 cl_interp 0 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. Anyone know what's up? I'm really confused < > Showing 1-9. posted about 4 years ago. Team Fortress 2 (TF2) is a popular first-person shooter game. default interp value is 0. It will usually have (def. Canlock. The number of people who think the cl_interp 5 spy is a legit and fair tactic is astounding. yes, spy SHOULD be forced to endure a lot to get into backstab position. Nada. Some people seem to like to use lower values for all classes while others say something like. Try. Seems I've fixed it thanks. 1. 06), but any lower and the commons will be more and more choppy the lower you go. cl_interp_ratio 1. So i kept trying untill i removed the config files from custom. Some people like to use cl_interp_ratio 1 for projectiles because it minimizes the delay before you see the rocket and for super low ping+stable connection (LAN or living next to the server). i have the answer (orginal meme by r/RichterOvertime) But the hole where you put shells (sorry, don't know how it's actually called) is the same size as on the stock shotgun, as well as shells. Altering your lerp shouldn't affect your framerate or internet - it will however make the common infected's movement choppy. Inside your Counter-Strike 2 game files, you can find two values: ‘cl_interp’ and ‘cl_updaterate. set to zero so youll use the ratio interp which is easier to use. After nine years in…If you’re not getting prediction errors, cl_smooth does absolutely nothing. Discussions Rules and GuidelinesWow, probably the best collective interp info I've seen so far. c_interp is a command that creates false lag. ’ Rather than the default values, UsFcs recommends changing cl_interp to 0. But if i type cl_interp 1 (more lag) my sentries wont lag, but i have a more ♥♥♥♥. Before, I was able to set cl_interp 0 to 0, and it would be at 0. dem files. Changing this value affects the minimum interpolation delay (“lerp”), and raising it will increase lerp, and therefore increase the artificial latency. You can not get away with this in TF2. . For interp 0. posted about 4 years ago. Team Fortress 2. cl_interp_ratio 2 means that the client delays two updates. set to zero so youll use the ratio interp which is easier to use. 0:00 / 4:14 Is Cl_interp 5 actually viable? | TF2 ErebusX 367 subscribers Subscribe 13K views 1 year ago I decided to visit Brazil and play TF2. cl_interp_ratio. If TF2 crashes to desktop after a custom map loading or after picking a class on a custom map, add lighting_ex=high to your modules. Unlike hacking, scripting is built into Team Fortress 2 and is not banned by VAC (Valve Anti-Cheat). 033 value that gets thrown around is because someone accidentally dropped a 0 along the way in a recommendation, and that got spread around. cl_interp_ratio 2 rate 196608 cl_updaterate 66 cl_cmdrate 66 cl_smooth 1 cl_smooth_time 0. You should probably keep cl_interp_ratio 2 and just tweak your cl_interp value. . Some of us play in Australia. if you want to see the default of a command open the console and just type the command. Server-side values are used only when none were reported by the client. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. 0152 is good1 / 2. I think that it's important to get more people into spy and hopefull. 01 cl_updaterate 66 rate 60000. Cl_interp 5 spy. In regard to cl_lagcompensation, cl_pred_optimize, cl_smooth, and its modifier, again, I would not. The first number is the value of cl_interp. I also have a separate cfg file for other internet settings, like cl_dmrate and rate. 0 = LAN. If you are looking to bind a key so that you can use 2 different settings this will work usually:cl_cmdrate "101" // Number of command pakets sent to the server per second. You should probably keep cl_interp_ratio 2 and just tweak your cl_interp value. What? How the hell is changing settings that some players NEED to change to play the game cheating? Articrus Spy • 3 yr. = x) next to your current settings. 01 cl_updaterate 66 // The tricks to get 1. This command is outdone by cl_interp_ratio, you should set it to 0 and use that instead. ago. 0152. it literally allows you to delete players instantly. Dec 18, 2022 @ 3:28am Thanks #5. For obvious reasons, cl_interp_ratio should always be a whole number. TF2 uses the greater of cl_interp and cl_interp_ratio. The first number is the value of cl_interp. 0152; cl_interp_ratio 1 While playing hitscan classes like scout or sniper: cl_interp 0. 100 (or 100ms). tl;dr. This allows for smoother gameplay without stuttering when packets are lost). Uses of scripting vary from simply binding a key to a command to self-referential loops and. It didn’t work. 0303 // change to whatever you like for certain classes projectiles/popping uber/flames = . For this video, I'm using an older version of TF2 from before the patch. . Hello everyone, after connecting to the server, the game changes my cl_interp_ratio to 3, and cl_interp to 0. MUSIC -- Radial (OST Version) - Bomberman Hero SilvaGunnernot good spy forgive meThe song is Ragtime, from the Don't Starve OST by Klei entertainment. You would do this by typing the command: cl_updaterate "" Bingo. cl_interp 0. 0: client userinfo: Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio: 2. You should see Asia. Only use whole numbers with cl_interp_ratio; it's simply unnecessary to use values like 1. 0. if its still bad then. people wanting Heavy update. He was a good 2 Meters ahead of me when I saw his arm go down and somehow kill me. cl_interp 0. 0ms) Also, you're lucky to have 50-60 ping, as 60 ping is pretty much the best ping for Spy that is more common to have than 5 ping. This makes you a minuscule target, but this also limits the area you can cover. This buffers one server update for interpolation. And like how the danger sheild requires the other sniper to use it, abusing interp settings in a spy v spy is incredibly unethical. usually I use hitscan which is cl_interp . . trash Mar 20, 2017 @ 4:00pm. #3. cl_interp 0. From mastercoms TF2 config; cl_interp 0. this is just you Reply. Jul 17, 2017 @ 6:02am Please elaborate. cl_interp : 游戏数据在你 游戏 客户端中表现的微调(笔者认为做画面上微延迟处理) ,这个功能会完全影响到你的“手感”,被公认为使用飞行物武器如士兵、爆破手的最佳参数为:0. Settingscl_interp_ratio: 1 cl_interp: . If 2 Spies backstab at the same time, the "cl_interp 0. My internet settings:64 Bit Computing. In regard to cl_lagcompensation, cl_pred_optimize, cl_smooth, and its modifier, again, I would not. So if ping normally is around 20, and sometimes 18, and sometimes as high as 34, jitter is 0. The name of the cheat itself is backtracking. I mean, I decided to use Cl_interp 5 and fail a bunch. changing your interp to a high number only makes you worse at spy. 1 if you want to have the default value. . Team Fortress 2 Scripts Other/Misc Tf2 better melee hit reg and tips. 01 rate 60000 #3. cl_interp 0. If you have cl_smooth 0 while watching STVs or . cfg. 2 interp and cl interp 1 the other which is cl interp 0 and cl interp ratio 2. Inside your Counter-Strike 2 game files, you can find two values: ‘cl_interp’ and ‘cl_updaterate. cl_interp_ratio - клиент хочет интерполировать игровой мир, используя не более:. 033" in all the others and that will work fine (Although I wouldn't necessarily recommend using 33ms on every other class, that's just hypothetical). // misconception is that if any more frames are generated than your monitor can. cl_interp 0 cl_interp_ratio 2. the default is . ːtabbycatː tf2 cl_ragdoll_forcefade 1 cl_ragdoll_fade_time 0 cl_phys_props_max 0 mat_phong 0 cl_interp 0. cl_interp_ratio 2 means that the client delays two updates. lower is better, just do cl_interp 0. 0152 + cl_interp_ratio 1 is often used for projectile classes but can cause packet loss. they're only still laggy/low fps if you don't use the default cl_interp (0. This is why you can get away with cl_interp 0;cl_interp_ratio 1 in CS. 0303 // change to whatever you like for certain classes projectiles/popping uber/flames = . 0. 034 cl_interp 0. cl_cmdrate 30 cl_interp 0. If it doesnt wherever you saved the commands in your config isnt being executed properly. You can also use the snapshots_lan module level to get the lowest interp. Cl_interp is still governed by cl_interp_ratio, which you should set to. 01 makes it easier to reflect as a pyro, but didn't elaborate further. . I am pretty sure this 0. It seems allot of people argue over what this should be for Scout. cl_interp_ratio defaults to 2 and cl_updaterate defaults to 20. IMO, cl_interp is an ancient command that should be removed and completely replaced with cl_interp_ratio. Just put snapshots_lan in your custom. I investigated a little more and realized his ping was around 900 and he was teleporting around a lot. The crashes are caused by lightmapped props and phong must be enabled to allow the map to load properly. cl_interp 0 is a terrible idea. Flames are considered a "particle", and are in their own class (as compared to the hitscan or projectile weapons, as they behave differently). messiTHEGOAT |. The default values for these commands are functional and will allow you to play the game, but they still put you at a disadvantage. 0 = LAN. 05 ; cl_interp_ratio 2" // for updaterate 66 cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 // DO NOT EVER CHANGE THIS. 5 is too inconsistent. 1 mat_filterlightmaps 0 mat_software_aa_quality 0 tf_clientsideeye_lookats 0Like cl_cmdrate, cl_updaterate, cl_interp and cl_interp_ratio. Sorry for eng :) yes; interp = 1/cl_updaterate cl_interp '0' >>> 1/64 = 0. #1. CentOS-Gamer • 8 yr. 1" ) min. cl_interp_ratio 1. cl_interp is delay between your request to server and server response. While it might seem like you stabbed the Medic, they actually. reason for the post: recently decided to start using custom interp but while scout and solly feel better now, medic’s arrows feel. the cl_interp / cl_interp_ratio cvars aren't really as abusable as people make it seem, the average tf2 player isn't really expected to be well-versed in how the engine's networking works a very very very common misconception that people have is that they think what they're seeing on their screen is what everyone else is also seeing, just with. This is the exact description you get in. We have positionned "cl_interp" to 0 just before (if you don't understand, you didn't read explications of "cl_interp" bad student), so "cl_interp" will never be the. 6"/360. #11 millc0r. 0152 seconds (after rounding). 2, but it's pretty much always orange so I'm worried maybe using it is a big no no. GitHub Gist: instantly share code, notes, and snippets. murdermeformysins • 8 yr. I have heard a variety of rumors regarding interp, such as the commands used to enter it don't actually enter it, that TF2 does all the interp changes you need depending on your ping. Comments. Your interp may be changed using the commands "cl_interp xxx" and "cl_interp_ratio xxx" placed inside your autoexec. Forums » TF2 Customisation & Support » cl_interp settings. 4, when I have 1 and 0. The Specific Changes Include: Changing the default interp from cl_interp "0. Decided to do a quick test and I am now convinced it is a bad experiance that. play a bit. cfg, as to what values you should place them at I would recommend doing some research on what values are best suited for your connection as what works for someone might not work for you. 031 on bad connections = . 7 раз в секунду, в то время как. 2. Altering your lerp shouldn't affect your framerate or internet - it will however make the common infected's movement choppy. ago. Copy and paste the code into your autoexec. cl_interp 0. Important note: the default dynamic crosshair file is cl_crosshair_file "" and not cl_crosshair_file default as counterintuitive as this may seem. 05; cl_interp_ratio 2 Other cases or if something's wrong: cl_interp 0. In layman's terms, it's a buffer that simulates slightly higher than perfect ping. cl_interp . 1 is pretty safe. Automatically enabling damage numbers (which. 03125, not 1. When your lerp is yellow, raise it until it's white or orange. cl_interp 0. 033, while for projectiles/flames 0. tf2 will still be alive by 2025. I did in fact open the command console and entered the value "cl_interp_ratio 1, and nothing seemed to happen. GitHub Gist: instantly share code, notes, and snippets. I think it's complete bullshit and should never be used in a real match, but I wanted to try it out with a friend. ago. The name of the cheat itself is backtracking. After nine years in development, hopefully it was worth the wait. Hello! This tutorial is more for people who are newer to spy or don't play him as often. Team Fortress 2. Report Save Follow. cl_updaterate 66. cfg: cl_cmdrate 66 cl_updaterate 66 cl_interp_ratio 2 cl_interp 0 rate 66000 Now, start TF2. If you have a ping of 0 and a cl_interp of 0, then you are literally playing the best possible tf2. txt and type in autoexec. 02 = 20ms) cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events. И если мы удвоим все данные, реальная задержка будет. cfg, open it with notepad and delete everything inside. cl_updaterate 66. This man is a smart man. 0303 for hitscan. Therefore, your cl_interp setting is incorrect. Team Fortress 2. I was hoping that someone could help figure out what could be. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. cfg (instead of cl_interp 0). If all else fails, the the-network-sucks. cl_interp = ((cl_interp_ratio / cl_updaterate) + Jitter) Jitter is half of the max difference from the normal ping one has. 5 is the actual max btw, setting it. Exmaple. I said to them that this was a case of cl_interp abuse. 01 in my config, respectively. Mastercomfig is a custom created config that handles graphics and networking settings to make your game run as smoothly as possible. Good luck. //cl_interp_ratio 2 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0. Step 2: Go into New - Text Document. alias net_soft "cl_interp 0. For me, NPCs are laggy when my cl_interp setting is below 0. 000000 max. If you wish to have a better experience, use these instead: cl_interp 0 cl_interp_ratio 2 rate 80000 // test your internet speed to find a better rate yourself cl_updaterate 66 cl_cmdrate. The weird thing is that Ive played on this server pretty commonly only for it to now let me play for 6 seconds and it spits me out with the reason of the cl_interp being high. 152. However, there's usually a 0. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. He had (I assume as most cl_interp abusing spies have) set it to 5. 3 ~ ms. these will make all of your attacks more consistant. // display, they are useless. Your cl_cmdrate and cl_updaterate are at a strange value. I used to play tf2 (quit like 6 months ago), and back then I understood how these settings interacted with each other. What should Cl_interp be set to TF2? cl_interp should (almost always) be 0, as this will ensure that your client is tuned to the precise update rate of the server. TF2 uses the greater of cl_interp and cl_interp_ratio. 1. use ethernet. and abusing lag to score stabs you didn't deserve is not a good way to learn spy. cl_interp 0;cl_interp_ratio 1. The server assumes the interp to be whatever is reported by the client and thus you can't change it while connected. 03 for hitscan classes like scout and sniper but for any projectile classes you want the lowest. Found a solution, for some reason Interp was set to "cl_interp" = "1. Go into your C:Program FilesSteamSteamappsCommon]Team Fortress 2 fcustomMy Custom Stuffcfg folder (Or create all missing folders) 2. 033 Possible think you phased through players, such as in a narrow space. 5" would fail to get the stab. 0325. Community News tf2pickup. 02 cl_interp 0. Set cl_interp to 0 and raise cl_interp_ratio above 1 [for example 1. Exmaple. . cl_interp settings Created 11th May 2012 @ 01:32. Dewa Nov 2,. If you do not have this file, copy and paste one of the other cfg files in this folder, rename it, and clear it of anything already in it. ago. cl_interp 0. This video shows what someone who's. correct. You would do this by typing the command: cl_updaterate "" Bingo. cl_interp_ratio 2 should give you the best hitreg with "normal" ping. cl_cmdrate 66. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_updaterate 66 rate 196608 cl_smooth 1 cl_lagcompensation 1 cl_pred_optimize 2 Windows optimizations. cl_interp 0 cl_interp_ratio 2 rate 60000 cl_updaterate 66 cl_cmdrate 66 Or if you play on community servers often then set it to cl_interp 0. I do not really fancy the adding to each class same interp command over and over. cl_interp 0 and cl_interp_ratio 1 is not optimal for hitreg in TF2. 0. . Backstabs are server-side not client-side so whatever the server thinks you are doing that happens despite you doing something else. cl_cmdrate 66. For some reason when ever I load up tf2, put the code in console then close tf2 and check to see if it saved and it did not. ago. Apparently an experienced sniper told me. interp should be set to 0, it changes automatically depending on the server. This can tolerate an entire dropped update without any visual hitches, but causes your reaction time to be slower. 020 = 0. ago. These are the only clips I could get with cl_interp 5, and t. I actually have cl_smooth 0 in my autoexec, then a separate config I load only when I. {"payload":{"allShortcutsEnabled":false,"fileTree":{"config/mastercomfig/cfg/comfig":{"items":[{"name":"comfig. Set cl_interp_ratio to 2, unless you have a very good reason to use a different value. I tried doing it just to see how it works (I’m not planning to use it too much, it kind of ruins the joy of getting those backstabs with skill) but it doesn’t seem to work. По этому она подождет еще два тика. Thankfully, this is easy to do. If you still have trouble, go back to defaults. Later on, I spectated him while I was dead and said to my team, "can we. and if you use values for 0 lerp: cl_interp 0 cl_interp_ratio 1 cl_updaterate 100000. This is why you can get away with cl_interp 0;cl_interp_ratio 1 in CS. I'm wondering if I can adjust these values to fix it? rate 60000 cl_interp 0. 1 seconds, which derives from the default cl_updaterate 20. 5, but all interp does is make you see the server X seconds late. Team Fortress 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. cfg. Simply create a new text file and name it to. I’ve seen some people use . #3. 0227272;cl_interp_ratio 1. 0. I find that a good all around interp is 30-33. #8 freemium 0 1d › RGL S11 Main Grand Finals: #1 WANG GANG vs. . 2, 1. See you in game lmao, exploit? Its a console command available for everyone, it's a setting. Setting plain interp to 0 will use the lowest value based on your rate settings. // choice, try both and see which is better for you. cfg (instead of cl_interp 0). 5" would fail to get the stab. That being said of course a lower interp setting makes them fire quicker. Flames are considered a "particle", and are in their own class (as compared to the hitscan or projectile weapons, as they behave differently). As far as I know, you can't change your interp settings while in game, so with mcom's inbuilt network aliases that are specifically tailored to either hitscan or projectile, will switching between classs in-game change my interp or will I have to leave and come back every time I want to change class for my interp to adjust properly? Thank you! 2. and cl_interp just put 0. Networking in source games; Health care; Set up a TF2 server; Configs; Tools. ago There's a difference between changing it. 0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0. 1) the skeletons and other bosses are 60 fps for me and most others. 3ms). 014. 0 interp is impossible unless offline or local server. This is wrong -- frames are used for much more. cl_cmdrate 67. When set to a nonzero value, the old behavior is run, where every networked entity is. In your case, that's 1 / 67, or . 033000 #9. 88. This means setting cl_interp 0. Tem um comando que você colocar no cmd, vai no menu inicar e colocar cmd. You can also set interp and interp ratio lower (0. I don't know much about the in-depth explanations for all these settings but I found that even at 100ms+ the good connection settings still work well and things register normally. #6 GYROS OF MAIN 4 12h › RGL S11 Newcomer. I'm not a mod but r/TF2 and r/TF2fashionadvice. 2 or something like that, and it reduces a lot of lag. 0, but you can only use 0. = x) next to your current settings. 小老板你很有品位嘛!. 01 cl_updaterate 66 rate 60000 If you're connection is bad you have to remove the "//" from Bad Connection 2. 0152) and 2 (equal to cl_interp 0. Default is 0. default cl_interp = . Recommended server and ping settings: these commands HELP fix bad hitreg, delayed shots, missing info, and lag in general USE THIS COMMAND TO TEST HOW THESE NETWORK SETTINGS AFFECT YOUR GAME: in a server type net_graph 1 be sure to focus on the “lerp” value in the bottom right if it’s white it’s fine but if it’s orange. if its still bad then. Reset. org launches tf2pickup. //. In your case, that's 1 / 67, or . People complained about him and called him a hacker and the spy didn't react. cfg. 824K subscribers in the tf2 community. And what do you think about this: ONLINE default interp (0. 7k. It might also be the reason that I have inconsistent aim, or the other way round, that I need to constantly change cl_interp as I have inconsistent aim. Most spies using this that are actually doing well are actually using lmaobox. cfg and "cl_interp 0. They can be helpful because you can see players hiding in corners or. cl_interp 0. type. Но как мы уже говорили, интерполяция добавляет искусственную задержку — это прошлое. The number of people who think the cl_interp 5 spy is a legit and fair tactic is astounding. mastercoms cl_interp_ratio = 2. No. It's a yes and no, simply hitreg and collision in. cl_interp could be used to bypass this in tf2, but tc2 lacks the cl_interp cvar.